| Author |
Thread Statistics | Show CCP posts - 27 post(s) |

Rob Kaichin
Empire Assault Corp Dead Terrorists
4
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Posted - 2015.09.18 20:07:19 -
[1] - Quote
A addition to the item description of the various Cerebral Accelerators that notes that they are lost on Clone Jump, but not lost on Pod Death.
A very little thing, but it would be good for new guys! |

Rob Kaichin
Empire Assault Corp Dead Terrorists
4
|
Posted - 2015.09.23 20:33:18 -
[2] - Quote
Suggestion: When ships are being fitted, can the guns be auto-grouped by default?
Keywords: Fitting, Quality of Life,
Note: Would save the soul of mass-fitters everywhere, could be combined with auto loading of ammo? |

Rob Kaichin
Empire Assault Corp Dead Terrorists
4
|
Posted - 2015.09.25 20:48:44 -
[3] - Quote
Suggestion: In the contract window, ships appear at the top of the "You will get" Box.
E.g: You will get:
Myrmidon, Medium Armor Repairer, Medium Armor Repairer, etc
Keywords: Contract, Quality of Life, Ease of Use.
Note: Easiest way to do this would be to make contents be sorted by "type". Ship appears at the top, by luck or design.
The "hover over" description also makes the ship the most important, that could be another easy way of doing it? |

Rob Kaichin
Empire Assault Corp Dead Terrorists
4
|
Posted - 2015.09.25 20:55:16 -
[4] - Quote
Another one:
Suggestion: Contracts "You will get" box filters Ships and their fitted modules then their contents individually. So Modules then Contents.
E.g: Vexor, contains: 1600 plate, Ogre II, etc. Myrmidon, contains: Medium Armor repairer, Ogre II
Keywords: Contract, Quality of Life, Ease of Use.
Note: Yeah, the contract window is a bit irritating to me atm. |

Rob Kaichin
Empire Assault Corp Dead Terrorists
4
|
Posted - 2015.09.25 20:57:35 -
[5] - Quote
Final one
Suggestion: Contract description auto fills with the ship(s) contained within. Contract, Quality of Life, Ease of Use.
Note. Speaks for itself really. Browsing through multiple alliance contracts searching for the ship is a pain I'd rather not have to go through, thank you. :)
Anyway, TY for all the hard work, you're amazing. :) |

Rob Kaichin
Empire Assault Corp Dead Terrorists
7
|
Posted - 2016.02.12 22:33:10 -
[6] - Quote
Suggestion: Separating the Spaceship command skills in the market and skillqueue sections into racial sections and a non-racial section.
Keywords: UI, simplicity, usability.
Notes: The number of racial ship skills is increasing regularly. Right now, there are 13 racial skills (including FAXes), and this makes the spaceship command section an unwieldy mess. I have 38 spaceship skills, and using the search bar has become a requirement rather than an efficiency. The next largest category for me is Gunnery with 24.
Spaceship Command is by far the largest category with 80! skills. It's become hard to navigate.
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